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AI Insights · Timothy · September 2024

Top 5 Boxing Games Performance on Unified Platform in Argentina Q3 2024

Explore the performance trends of the top boxing games in Argentina during Q3 2024, including downloads, revenue, and weekly active users, with insights from Sensor Tower.

Top 5 Boxing Games Performance on Unified Platform in Argentina Q3 2024

In the third quarter of 2024, the boxing games category in Argentina saw varied performance across the top five applications, as reported by Sensor Tower.

Boxing Star: Real Boxing Fight, published by THUMBAGE, showed a fluctuating revenue trend, peaking at $168 in the second week of July. Downloads revealed a gradual increase, reaching a high of approximately 1K in early September, while weekly active users ranged between 3.1K and 4.2K, with a noticeable peak in early September.

Real Boxing 2 by Vivid Games S.A. experienced steady downloads throughout the quarter, with a high point of about 6.6K in the last week of September. Revenue remained stable, hovering around $10 to $29 per week. Weekly active users showed a strong presence, peaking at over 10K in late September.

For I, The One - Fighting Games from Azur Interactive Games Limited, downloads were robust, exceeding 12K in mid-September. Despite lower revenue figures, the game maintained a large active user base, peaking at nearly 29K in late September.

Real Boxing: KO Fight Club, also from Vivid Games S.A., had consistent download numbers with a high of 4.5K in mid-July. Revenue was minimal, but weekly active users showed some fluctuation, reaching as high as 6.6K in late July.

Lastly, EA SPORTS™ UFC® 2 by Electronic Arts exhibited strong download activity, peaking at over 8.6K in late July. The game's weekly active users remained relatively high, with figures consistently around the 10K mark throughout the quarter.

For more detailed insights and data, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024